Reference · Full feature list
Everything Map Blueprint does
The complete list of tools and capabilities, from live collaboration to a REST API. If you're deciding whether it fits your table or your team, this is the whole picture.
It's all free.
Everything below is included for everyone, any group or team size, commercial use included. No accounts, no subscription, no per-seat anything.
Real-time collaboration
- Live shared editing, everyone opens the same link and paints the same map at once.
- Live cursors, see where everyone else is working in real time.
- Presence list, see who's currently online in the map.
- Instant sync, every change appears for everyone immediately.
- No accounts, nobody has to sign up, just share the link.
Drawing tools
- Paint, drag to fill cells with a zone colour.
- Erase, clear painted cells.
- Rectangle fill, drag a box to flood a whole area at once.
- Adjustable brush, a paint/erase footprint from 1 to 30 cells.
Zones & custom palette
- Your own zone types, define each with a name and a colour, no theme packs to install.
- Any genre, fantasy, sci-fi, horror; build the palette your world needs.
- Rename safely, tiles reference zones by key, so renaming a zone never breaks the map.
Markers & labels
- 130+ icon markers across 8 browsable categories, settlements, terrain, plants, water, danger, treasure, creatures and magic.
- Scalable, size any marker from 0.3× to 16×.
- Text labels, drop place names anywhere, up to 200 characters each.
Layers & dungeons
- Stack layers, keep dungeon interiors, building interiors or separate continents on their own layers under the overworld.
- Linked entrances, turn a marker into a doorway that travels to another layer.
- Reorder, arrange the layer order however you like.
Measurement
- Line, measure a straight distance.
- Path, measure a multi-point route.
- Area, measure a polygon's area and perimeter.
- Pin & clear, keep finished measurements on the map or wipe them.
- Dual units, a fixed 1:10 grid (one cell = 10 world units) so a plan lines up with engine coordinates, like Unity.
The canvas
- Infinite map, the world auto-expands as you paint outward; only painted cells are stored, so big mostly-blank maps stay small.
- Region-streamed, huge maps load in pieces so they stay fast.
- Zoom & grid, zoom in and out and toggle the grid overlay.
- Live minimap, a resizable overview you can click and drag to jump around.
- 100-step undo, a deep undo history for fearless editing.
Maps, import & export
- Multi-map dashboard, create, rename, duplicate, export, import and delete maps, unlimited.
- JSON round-trip, every map is one plain-text
.json file you can export, hand-edit, version-control and re-import.
- PNG export, save the current view as an image for your notes or Discord.
- Safe imports, imports never overwrite, and legacy single-layer files upgrade automatically.
Self-host, privacy & white-label
- One-file app, download and run on Windows, macOS or Linux, nothing to install.
- Your data stays yours, maps live in plain JSON files in a
data/ folder you control.
- Password protection, lock a group behind a shared password (or skip it).
- White-label, set your own app name, accent colour, favicon and logo.
HTTP API
A Bearer-token REST API under /api/v1 lets you list, read, create, replace, rename, duplicate and delete whole maps programmatically, the request body is the same JSON as an export. It's off until you generate a token. See the API reference for details.
- Touch & tablet, one-finger draw, two-finger pan and zoom, large touch targets and a slide-in drawer.
- Seven languages, the app UI is available in English, Spanish, French, German, Italian, Portuguese and Chinese.
- Runs in the browser, no Docker, no Node, just a modern browser.
Keyboard shortcuts
b paint · e erase · g fill · t label · m marker · r measure · h pan.
Ctrl/Cmd+Z undo · Enter finish a measurement · Esc cancel · hold Space to pan.
That's the whole toolset. It started as the way we plan our own game world, and it's free for you to use for yours.
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